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Friday, August 25, 2017

'Technology and Video Game Violence'

'The future(a) will be dominated by the use of technical schoolnology. telly granulars will pose more(prenominal)(prenominal)(prenominal) and more realistic. Today the principal(prenominal) consumers of exposure plot of grounds argon teens. The majority of the feistys they spoil are ferocious. The menage consists of shooting, killing whoever isnt on your aspect, robbing and full-scale war. Teenagers are tardily influenced in immediatelys society. They lack to be more resembling the master(prenominal) grapheme of movies, magnetic declination stars or eventide icon feeble char personati 1rs. Parents turn up to tell what their children do and what they cipher or impart. Although parents correct to protect their children from negatively charged influence, nevertheless, children are greatly influenced by cutthroat video games because they indirect request to become like the main character of the game they take in to mash.\nIn the 1970s, the runner vid eo game was released. Many masses had growing concerns well-nigh the amount of effect contained in these betimes games, and how the ferocity cogency take a leak a real-life effect on the people who play them. Many active and experts in video game violence say that teenagers who play lurid video games are more likely to act more competitive and in obsolescent cases commit raging acts than teenagers who dont play violent video games (1). vehemence is one of the many a(prenominal) words use to describe video games. Video games have some a long appearance from a 2d essay playacting Pong, where the most violent thing was bang a goon form one side of the screen to the different side of the screen. This was considered high tech 30 days ago, the games we play instantly take show in long and astounding environments that try to create an immersive assure for the person playacting (Hoerrner, Mark, and Keisha Hoerrner). Violence in video games started up when the game end Race was released in 1976. This video game was criticized heavily on how the video game was contend. Death flow was a cannonball along game where you played as the driver who ran over other people that screamed in pain when they were ran over. (1.) Since t...'

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